Rules about placements

Place Anywhere (DEFAULT)

You can place your first two settlements anywhere allowed by the computer.

First Placement Ore

First placement must be on an ore. If all the ore is somehow blocked, first placement must include the desert. Why not sheep, wood, etc.? After figuring the permutation, and watching strategies, some players don’t select ore with either placement, going solely for resources that would help them build that first settlement. This levels things out, and makes everyone have a shot at making a city and increases the purchase of cards.

MSS/Must Settle Sheep

 On either placement, one of your choices must include a sheep hex. If sheep is unavailable on your turn, you must include the desert.

1st Coastal

First placement must be on a coastal area. Second placement can be anywhere. If you mess up your first placement, the game is immediately void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you. Should be played with RR7 or Full Rob.

2nd Coastal

 Second placement must be on a coastal area. First placement can be anywhere, including the coast. Everyone should wind up with no more than 2 resources to begin a game. If you mess up your second placement, the game is immediately void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you. Should be played with RR7 or Full Rob.

Double Coastal

 Both placements must be one a coastal area. Everyone should wind up with no more than 2 resources to begin a game and a lot of inward facing roads. If you mess up either placement, the game is immediately void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you. Should be played with Full Rob.

CoD/Coast or Desert

First or Second placement (usually second) must be placed on the coast or on the desert. If you mess up your restricted placement, the game is immediately void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you. Should be played with RR7 or Full Rob.

One Coastal 

First or second placement must be on a coastal area. Other placement can be anywhere, including the coast. If you do not place one settlement on the coast, the game is void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you.

Reverse Coastal/No Coastal

Neither the first nor second placement may be on the coast. If you mess up your restricted placement, the game is immediately void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you.

No Port

 Neither first nor second placement may be on a port of any sort (2:1 or 3:1). If you mess up your placement, the game is immediately void. It’s a good idea for you not to join the restart. Don’t be shocked if people are a little hostile with you.

Blind Pick

Players announce, in order, exactly where they plan to place their settlements before the hexes are “flipped”. Person who starts the table selects who goes first in the picking. This one takes a bit of logistics, and should be played only by folks who trust one another.

XX second placement

 Players must place their settlement within XX seconds. If player violates this, the placement must go on the worst desert spot available. If desert is full, then the worst #2 spot, worst #12 spot. If none of these are available, you should have restarted the game and be shameful that so many screwups occured. Second pick gets a maximum of XX seconds — you can’t save your time from the first pick. Player #4 is expected to make the first pickxx within XX seconds, and that the clock restarts for the return pick. And really gang, you should be taking no more than  seconds a pick anyway. This isn’t rocket science, nor will lives be saved by your carefulness.

Screw Thy Neighbor

Your three opponents choose your initial placements, with the restriction that you must get 2 resources out of each pick. For example, choosing the 11/12/coast is legal, choosing the 12/coast is not. Player gets to choose the road direction. All three players should come to an agreement beforehand. The game usually will resemble double coast or desert to begin.




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