Rules about trading

Full Trade (DEFAULT)

 You are allowed to offer as many trades per round as you think you can get away with without thoroughly annoying the rest of the table.

NT/No Trade

No trading. Don’t even think about it. You will be scoffed at.

1T/One Trade

The dice-roller is allowed to offer one trade per round. If it doesn’t get accepted, no more trades can be offered. The other players may not offer a counter trade.

Trade with Partner

You are allowed to trade only with the player who is diagonal to you on the board (blue/green; yellow/pink). A team game usually, with losing team reporting to winning team. Can be played without the team aspect.




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